ASL: St Louis Tourney AAR (Part 2 of 2) ASL: St Louis Tourney AAR (Part 2 of 2) To: advanced-sl@multimanpublishing.com, central-nj-asl@yahoogroups.com Subject: ASL: St Louis Tourney AAR (Part 2 of 2) From: Herpaul.S.Sidhu@am.pnu.com Date: Tue, 31 Jul 2001 10:02:07 -0400 Hello, Continuing the AAR... Round 4 PBP26 Steamrollers vs Bob Holmstrom This is an awesome scenario. Bob and I played once before but he couldn't catch a break in this game. It features 3 JS-II, 2 JSU-152, and 2 T34 vs 2 King Tigers, 1 Jagdpanther, 1 PzIV all playing in the mud. Russians have 6 628s with limited captured PFs vs a mix of 6 658/467/447s. Bob chose the Ruskies who need to clear the bd 42 village. I set up all the big boys (3 88LLs) at the hedge with the PzIV back a hex, 4 squads in the woods and 2 to support the tanks. I put the dummies as afv ?s to my left flank. Bob came on strong up front but my third shot (the Jadgpanther) got a turret hit to for its first kill. I PM sleazed back into the village. Bob and I were both lucky in that only 1 afv bogged all game. Bob sent the 2 T34s on an end run to his right and the rest moved straight ahead. My Tiger got into a 1:1 duel with a Stalin and took it out in a prep intensive fire shot. The highlight of the game was the jpz V rolling over to the t34s (who were in motion) taking them both out, then getting a 3 on an adv fire shot to take out a JSU-152 and then rolling up behind a helpless, bogged JSU for kill #5, Panzer ace! Don't see that too often. Meanwhile Bob's infantry was having a hard time and failed MC after MC in the woods. After that we had a lot of fun trying crazy things for bingo boxes. 4-0 Round 5 J63 Silesian Interlude vs Wes Vaughn Into the finals! Wes and I have played 3 times before, all great games. I was trying to even up our record. We narrowed the playlist down to LSSAH#2 They Stop Here and J63. I said I'd rather not play J63 as I've already played it but knew it is an excellent scenario. Wes really wanted to give it a go. Germans have 12 squads, 3 Panthers, 1 PzIV against 1 JS-II, 1 T34/85, a little atg and 9 squads. Germans need to take and keep 4 very exposed buildings and exit 11 VP. Russians get 2 Su-100s and 2 527 on turn 4 (of 6). I said I thought it favored the germans a bit but not enough to use the balance (a second JS-II replacing the T34/85). I took the russians as I had played the scenario before. The Russians have some interesting options in this one. I chose a forward defense with the T34 up on the hill, the JSII in the forward bldg, a platoon of dug in 458s in the orchard hexes with the atg, another platoon around the JSII, the 8-1 w/MMG up on the hill. I again used the ? as afv dummies and put them in more rear positions. Wes put a platoon in the woods on his right and the rest of the infantry into the woods on his left. He accidentally gave me a side shot on a panther with the T34 (had two tries to hit on a 7 due to APCR and a non-dud would kill), scratch one panther. The stalin needed an 8 to hit another and a 7 to kill with a hull hit, scratch two panthers. In my prep the JS-II again needed an 8 to hit and 7 to kill, scratch 3 panthers. To his credit, Wes's passed his 3PMC (3-panther-loss personal morale check) and kept going. His PzIV rolled up and killed the T34 with a frontal adv fire shot, tempted my JS-II into malf'ing its gun (which I later recalled trying to get back its 24 fp HE, 1945 germans aren't too scared by 4 fp mg afv's, even less by the Su-100s with no mgs). Then the panzer rolled off board for 6 vp before my reinforcements arrived. Wes also knocked my MMG team off the hill to clear a path for his 5 vp of infantry to exit and gain the approach to the bldgs. One of my 527s went berserk but Wes advanced onto him and took him out in CC. Turns 4+5 I rolled my Su-100s and reinforcements up to the central bldg while one studly 458 fought off about 6 german squads in the cluster of 3 bldgs. The lack of his own vehicles for cover/smoke really hurt Wes as he had to take a bunch of low fp -2 shots and kept failing MCs. He took out one Su-100 with a PF from a self-rallied squad to create a hole for a last turn charge but I got a couple KIAs on -2 shots to end the game. Wes did make the game great fun. His excellent play made it a surprisingly close game (he got his exit VP and took two bldgs for sure, might have gotten #3 in CC). With even one Panther, Wes would've made some hay. 5-0 Thanks again to Jim Burris for organizing things, Mr/Mrs Brasseur for the use of the hotel, and to my opponents for some very fun games. Paul Sidhu Prev by Date: Re: ASL: ASLOK Missing Link? & Miscellaneous Stuff. Next by Date: ASL: OARS has been updated.... Prev by thread: ASL: OARS has been updated.... Next by thread: ASL: southwest.com for the evil minions of MMP Index(es): Date Thread